Before these changes, players could get any Village enchantment from any Librarian.Please send us your feedback on these changes at aka.ms/VillagerTradingFeedback You must turn on this experiment in the Experiments Menu if you want to test the new trades. This Preview includes experimental changes to the Wandering Trader and Librarian Villager trades.We are working on a fix for this and hope to have it addressed as soon as possible, thank you for your patience! We have a known issue in this Beta Preview which may cause a crash when using the search bar within the Marketplace.We really want to hear your thoughts on these tweaks, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to. Requires GMax to be installed.Ī custom user interface for RenX that puts the W3D importer option in the MAXScript TAB.To your minecarts! We hope you’re having a diamond of a summer, whether you’ve spent it mining, wandering, or curled up with an enchanted book! We’ve spent ours experimenting, and this week we want your feedback on our newest tweaks to diamond ore distribution and villager trading. Does that wandering trader suddenly have more items to sell? Are there more diamonds at the deepslate level? And what did I do during my summer holidays? Discover the answers to at least two of these questions (and a few more) by activating Experiments in Minecraft: Bedrock Edition. Used to help modders create 3D models used in mods for C&C Generals and Zero Hour. RenX Gamepack addon for GMax ( Download).BIG editor of choice for modders.Īn addon for Gmax/RenX and 3DS Max that allows W3D files to be imported into the modeling program. BIG files of C&C Generals, Zero Hour, and some other EA games using the SAGE engine. Utilities and other downloads that will aid you as you mod Generals and Zero Hour.įinalBIG is a viewer and editor for the. As an example, the tutorial provides a step-by-step walkthrough of how to clone China's Artillery Barrage and give it to the GLA. This tutorial details how to add a new General's power to a faction in Generals or Zero Hour. The visual references provided by this Flash tutorial serve as a great starting point for those looking to learn how to skin models. This Flash tutorial explains how to skin 3D Models in Gmax (with RenX) for beginners. A must-read for any modder looking to learn how to model and animate infantry! This in-depth tutorial explains how to model and animate infantry for the SAGE engine. BIG files, a great resource for aspiring INI coders. The File Directory also details the purpose of numerous INI files found within the game's. Having an understanding of what files do what, and where they are located, is an essential first step for modding. Getting Startedĭescribes the location and purpose of most Generals and Zero Hour files. Even for those of you who are experienced modders, we hope the information we provide will help you make the modification of your dream. Welcome to the C&C Generals Modding section! Here you will find a wealth of information to help you to get started modding Generals and Zero Hour.
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